The Birdies & The Be’s

Needs Updating of basic info... you are welcome to help

What Everyone Thinks BUT Seldom Talks About.

When buying equipment get the same meter speed. 
Soon the meter will look like it is slowing down and you will start hearing bells.
You can get the equipment you want faster when you learn with FREE Balls.
Join a country club that gives you putt & shot guides.
Equipping balls and using back spin dose not change Swing Meter Max.
Purchased ball Distances Number adds that % to all shots including putting.
Purchased Balls distance and spin are reduced by hazards.
Play Free Tournaments with coin rewards to earn free equipment. 
   Note: it will take a long time and lots of rounds to get anywhere.
Mobile players can not Clash, play some turnaments or buy or select avitars.
Think of playing on moble devises as WGT Lite and the cost to upgrade is a new computer.

Shooting for GREEN
When you release swing meter watch for jump, then retry.
To set targets use a styles, that you can roll between your fingers, for fine tuning. 
Styles lets you see the lay of the land with colors that get more intense with extremes. 
Flat Black, High Sky Blue & Roll Down Red
Look for Rough Suckers or slopes on fairways and greens edges to compensate for.
Greens have feet & whole feet so easy / by 12
The Rough is your friend that keeps you out of deep shit. 
Hitting the green a little hard will stop quick in rough bumper. 
Back of green rough bumpers are easier to chip from then a front low bunker.
Add Distance & Elevation for Target distance 
     EXCEPT when some shots onto Green show  
     yards and inches that need to be converted to feet
     and when green shot are shown in whole feet.
Ball bounce & roll better on flatter parts of fairways
Early hits sends ball left & late sends right.
Wind has least effect on low punch and most on Flop & Full with back spin 
       that have highest trajectory & shortest roll.
Side winds practice adjusting fairway shots so landing is in center of fairway 
      or on opponents ball  to get a feel for gagging so you can cut corners.
Using backspin is effected by hardness of green that changes with green speed 
       and slope where uphill increases odds reversing direction.
Options are to use top spin to landing short and run up or just try to stick it.  
The balls and clubs you are using make big difference 
       on how much back spin you’ll want.

Hazard Shots
Hazard % shows the distance you'll lose & has about same effect for each hazard.
5-15%:  No real affect on distance, but you lose some backspin.
25-30%: Minimal affect on distance, more loss of backspin. 
             Not as much of an issue on 8-iron to wedges,  
             but more noticeable on 7-iron and lower.
30-40%: Plan on no backspin, so running it up becomes the new plan.
              With pin 150 yards out club down to hit 
              202.5 or (.35 x 150 = 52.5 + 150)
50-60%: Zero spin.  Double Distance 150 x 2 = 300
60-70%: Max hit with wedge or high iron is 75 yards, 
              so just focus on getting out by finding the closest fairway 
              and setting yourself up for your next shot to save par. 
Tip on making blind save shots that are out of camera view.
Select putter to bring target close then use mini map to aim for 
              smallest distance to fairway & estimate wedge % needed.
Sand: Use PW, spin will have spin reduced by depth of ball shown by lie %

Putting
The fringe is the only place you have an option to use a putter or wedge.
Fast Green 12 & Downhill putt breaks a lot more than Slow Green 9 & Uphill.  Also, the faster the green, the more dramatic the break will be.  To get a feel try practicing by alternating between above or under the hole and hard or soft and the middle will get easier to find. 
Soft putt misses should stop 2 feet past hole.
Hard should leave the ball no more than 5-ft passed the hole.  
Powering shorter putts to minimize small breaks. 
Less then 2 yards seldom need target adjust & hit with 20% swing meter.
Practice hitting short small breaking putts to hard and watch where they rim and pop over holes.
To use Green Putting Guide move target so distance is about the same and hit hard side of middle uphill & middle for downhill, in most cases misses will leave you a short 2nd.

Sportsmanship
Turn off Visual to friends if you are not into playing head to head by clicking on 3 dot menu in upper right corner that shows when it is your turn.
Same menu lets you forfeit and notify other player, kinder then quitting & making them wait for you not to reconnect.
Forfeit dose not give you or your opponent experience so should only be considered when you are lousing bought balls.
Restart before important games

Country Club Pass...
    Are replace within 12 hours off using and within 3 hours during clashes.
    Good for one round so use on 18 holes when time permits.
    Buying should only be considered during clashes.
Levels show points earned playing non practice rounds. 
To get more points play full rounds vs. CTTH Closest To The Hole.
To get Daily Experience for club you get most points for 18 but need to have a coupon at the time your day starts or do not log on till you know you have a coupon waiting. 
Note: If you start before the beginning of your new W G T day 
          you can play a game or on Practice Course to wait for coupon. 
Warning: If you quite a round or the game after you see notice 
                you can lose Experience bonus.

When you reach a colored tee level you will never hit from shorter tee again. 
   Except on Club tourneys where tee is selected.
Game Hole Numbers may not be course hole numbers.

Send Tips you think will help others to WGTTips@gmail.com
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